Poptropica how do you beat steamworks island




















You will learn more afterwards although he is not really talkative. Head to the privilege to return to Main Street. Then move onto the next zone and run all the way, called the Hub. You will find it is much too hot to touch, if you attempt to snap it. Walk up to it and use the robot crab in your back pack. Sprocket the robot will take it and then drop the crab that is inferior along with the hatch. The hatch will be cooled down by the water in the robot so it is possible to open up it. Go down the hatch.

Sprocket can look quite frightened, when you get to the base of the ladder. Make your way down the conduits until you run into a plant giant living inside them. Use the old vine out of your back pack Caution: Hot Steam underneath the sign. This will spray on steam onto the plant beast and kill it.

Go to the bottom left and you will find the base of an elevator. Select the round hatch above. Now you will need to solve three degrees of a ball tilt labyrinth game that is a lot like the classic wooden carton Labyrinth game.

Spin the wheel either clockwise or counterclockwise with your cursor to get the ball to the middle. The lift will power up, after you finish all three degrees. Return upward out of the place to the road. Go several steps to the right and jump up onto the springtime. After three hops, you should land up next to another lever that is blue.

Click the giant Hub wheel and the lever begins to go. Go back down onto the road and run to the left.

Leap up and grab the vines and climb as much as a stage. Await the moving stage on the Hub wheel and leap onto it. Afterward jump off in the upper right corner purpose for the conduit that is yellow. Walk to the right and use the steam valve to jump to the left and up. Afterward go inside. A soon as you enter, some will capture Sprocket plant vines. Go down and click on the metal window shutters free him and to snatch the vines.

Run to the right and use the moving platforms to get around the big painting. It is a replica of the painting.

Select the dial in the bottom of the image. This can be a combination lock. Beginning with the innermost ring, click on each triangle to get the wheel. Afterward select it when it is pointing to the amount that is correct. The bands get quicker so this is catchy.

A secret door will open, when you get the mix right. Visit the left and pick up the bridge key on the floor and the Weed Whacker upwards on the wall.

Leave the room. Go to the right and down and jump off the veranda to return to the Hub zone. Go right until you get by the end to the Steam Terminal. Use the steam battery after which solve the puzzle.

It is just like the first one, but you must correct the pressure from 10 to 16 6. Take several steps to the right and hop on the spring to get to the stage above. There is a control panel here with a green button and three reddish levers. Move all the levers after which press on the green button. The giant wrecking ball will drop and reach the earth, creating a hole. Jump down and go through the hole. Make the right path to the right and down and you will enter a mechanical room. First, press on the three crimson pressure pads on each side.

Then you will want to press on the two pads that are remaining the ones at once. Sprocket offer while you get the other to hold down one. The machine will turn on and the stages that are moving above will begin turning. Use this to get to the highest part of the room. There is a lever on the wall that is left. Click it to get another platform to go. Then leap to the right and use vines and the stages to get into a moving conveyer belt. Here you will want to prevent blobs that drop from a plant beast.

Continue across the vines and shortly you will locate the Mech Steam Motor, 1 of 2 components you will need to fix the Mech. Continue on the vines and go around the Greenhouse. Walk to the left for combining Herbicide and you will find an area.

Pay attention to the graph on the wall. Use the beaker that is filthy out of your back pack then fill it with three components four parts reddish, two parts green and blue. Visit the stage and then around the right above. Use the herbicide on the plant creature. This will activate a drawbridge. Walk to your right and use the spring to bounce up to the next level.

Click on the thing with three buttons and adjust them all the way down, then hit the green button. This will drop a wrecking ball through the floor. Go down the hole, drop down and go to the right. Go to the left and click on the three circular buttons on the wall when you drop down.

Then walk to the right and click on the three buttons over there. Sprocket will hold one of them down while you jump on the other one. This turns on a rotating platform up above. Jump up to it then use it to get to the next level. Walk to your left and use the rotating platform again to jump to the left this time. Jump across to the other platforms then click on the red button.

Run back to the right and climb up the vine. Then walk to your left. You need to time it correctly to get past the creature dropping balloons. The easiest way is actually to just walk through it. Climb to the left across the vines and you will find a Mech Steam Motor. Jump up and climb the vine out of the room.

Go to your left and use the dirty beaker you found earlier. Click on each of the colors to make a mixture of the chemicals. Jump up to the top of the room where you will find a plant creature. Take out your herbicide mixture you made earlier. This will kill the plant.

Click on the door between the two platforms. Click on the robot guy in the corner and you will find a living quarters key. Exit the room then jump up to the vines to climb out of the building. When you get to the top, use your rubber mallet to break a hole in the glass.

Walk to your left all the way until you get to the see-saw device. Jump on the right side again then use the other side as a jumping platform.

Take out your battery when you are near the box with the yellow and black stripes. Complete the puzzle again to activate the battery. Enter too door way and go to the left side of the room and click on the lever to activate the lift.

Jump on the platform to get to the next floor. Walk to the right and jump the gaps, then climb the ladder to the third floor. Ask Sprocket to show you Zach again. Walk to the left side of the room and climb up the vines. Click on the group of squares on the wall. You need to uncover the squares and connect the pipes, then click the lever when you are done. It should look like this:. After you complete the last puzzle, a ladder will drop down. Climb it and exit the building to your left.

Walk to your left and you will find a mech crank. Then drop down and go to your right. You will fall down then keep walking right until you see a hexagon shaped doorway, go inside. Take out your mech crank and then your mech motor. Get inside of the machine and you will find a teleporter.

Take out your weed whacker attachment then exit the building and walk to the left. Click on the hexagon doorway that is blocked by weeds to whack them down.

Then enter the doorway, go to the left and use the bounce platform to get to the next level. Get out of your mech, then jump on top of it. Jump over to your left to reach the power switch. You will find a vintage vine here. Pick it up to place it in your backpack.

Use the steam battery in your backpack. The beginning pressure is 10 and the finishing pressure needs to be 5. You should adjust the valves to ensure that the pressure will lose five points as it travels to the ending. It is Sprocket! Ring the bell on the desk next to him to wake him up. Then go pick up the rubber mallet from the junk box.

If you click on him you can ask him some questions. Head to the privilege to return to Main Street. Run all the way and then move onto the next zone, called the Hub. Walk up to it and use the robot crab in your backpack. Sprocket the robot then drop the inferior crab on top of the hatch and will take it.

The hatch will be cooled down by the water from the robot so that it is possible to open up it. Go down the hatch. When you get to the bottom of the ladder, Sprocket will appear pretty scared. Make your way down the conduits until you run into a plant monster living inside them. Use the old vine out of your backpack underneath the sign Caution: Hot Steam. This will spray on steam onto the plant beast and kill it.

Click on the round hatch above. Spin the wheel either clockwise or counter-clockwise with your cursor to get the ball to the centre. The lift will power up, after you complete all three degrees. Return back up out of the region to the road. Go a few steps to the right and jump up onto the spring. Next to another blue lever, you should land up after three leaps. Click the giant Hub wheel and the lever will start to go. Go back down onto the road and run to the left. Jump up and grab the vines and climb up to a platform.

Wait for the moving platform on the Hub wheel and leap onto it. Then jump off in the upper right corner purpose for the yellow pipe. Walk to the right and use the steam valve to jump up and to the left. Then go inside. A Sprocket will be caught by some, soon as you enter plant vines. Go down and click on the metal window shutters to snatch the vines and free him. Run to the right and use the moving platforms to get around the big painting.

It is a replica of the painting. Click on the dial at the bottom of the graphic. This is a combination lock. Starting with the innermost ring, click on each triangle to get the wheel. Then click it when it is pointing to the correct amount. The bands get faster so this can be tricky. A secret door will open, when you get the blend right. Head to the left and pick up the bridge key on the floor and the Weed Whacker upwards on the wall. Leave the room. Go down and to the right and jump off the patio to return to the Hub zone.

Go right until you get at the end to the Steam Terminal. Use the steam battery then solve the puzzle. It is just like the first one, but you need to correct the pressure from 10 to 16 6. Take several steps to the right and hop on the spring to get to the platform above.

There is a control panel here with three reddish levers and a green button. Move all the levers after which press on the green button. The giant wrecking ball will drop and hit the ground, creating a hole. Jump down and go through the hole.

First, press on the three red pressure pads on each side. Then you will need to press on the two remaining pads the ones at precisely the same time. Sprocket offer while you get the other to hold down one.

The machine will turn on and the stages that are moving above will begin turning. Use this to get up to the top of the room. There is a lever on the wall that is left. Click it to get another platform to go up and down. Then jump up to the right and use the stages and vines to get to some moving conveyer belt.



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